High rate of fire, moderate damage, and constant reloads. Your first new weapon! Oh, wow! It is exactly what you expected. My build: Barrel scraping, thermal redirection, recoil Useful advantages: Zero waste, scrape the barrel, auto-rotator, thermal redirection, recoil Accuracy can be increased by holding down the aim button. The low production of damages can be compensated with benefits. It chews the ammo and it overheats, but it gets it right. Useful advantages: Double tap, penetrating rounds, slow, focus, emergency refueling, Dragon's breath, under pressure, scythe. Rounds of Dragon's Breath turn this thing into a totally different beast. Your typical shotgun, slow rate of fire, and high damage at close range, although it can be converted to work a little differently. Other guides Second Extinction - 10 Tips to be prepared to fight With time and experience, you can make short work of just about anything. His ability in Combat High is very powerful when used in the right hands, and with a Machine Gun or Shotgun with incendiary ammunition, he can sustain himself for an incredible amount of time. His Dash ability has a very short cooldown (almost immediate in Combat High), which is great for players who have a hard time staying alive, as well as veterans who love to jump into combat or cover a little more distances. It can carry 2 powerful weapons and is incredibly versatile, but that's not even the best part. Ortega, on the other hand, undoubtedly has the highest skill ceiling in the game. I like Amir for one reason, and one reason only: THE CHAOS OF THE HIT LAUNCHER. It may work best in single player when paired with a properly modified Scout Rifle.Įach character has something to contribute to different people, but I will say this: Amir and Ortega are the best. In an emergency, you can use his Smell of Mask ability to unleash all of your grievance, which works better than you think, even at close range. Their backpack charges deliver excellent damage, so I like to be near groups of enemies or larger dinosaurs to use them. His passive is really useful only if you're not already provoking a fight, which is a bit depressing if you play him like I do. To my surprise, I think Jürgen is a better fighter than a sniper. As in Ortega's case, he can normally be more flexibly equipped with a supply drop other than ammo. Jürgen would appear to be his backline sniper or support character, but he can actually make use of other primary weapons to get closer to the fight. It has incredible dodge / move utility, and when combined with a high-speed firearm and good aim, its high combat prowess can make you an unstoppable force. Ortega has a respectable health background, but forgoes an actual passive ability by being allowed to carry 2 primary weapons. Unless you're playing alone, it's easier to justify bringing different supplies or equipment. This allows you to play a more flexible combat role and remain a front-line competitor. Ortega can use almost any weapon in the game except the Minigun and the Grenade Launcher. The orbital laser is super cool and relatively powerful, but difficult to controlar and dominate.
However, it may have a bit of value for teams that are struggling. just shows you that there are, as always, dinosaurs near you. His passivity is almost imperceptible, and his ability to watch. To counter his grenade launcher, Amir has the least amount of health in the game. Also, you should probably be the guy who calls all the ammo drops, because you will make sure there is always ammo in the field. It deals massive damage to anything you target, but until you get upgrades for it, prepare to deal with a slow rate of fire, and a slow reload. Its regeneration ability can save you in a pinch, but not always.Īmir is the only character with access to the Grenade Launcher, and boy is he a nut. Passive healing is negligible, and Static Barricades are a bit difficult to deploy and use.
Rosy has great health, making her the most seasoned character in the game, although honestly her abilities are pretty lackluster. When I play as Rosy, I tend to prefer using the Shotgun / Machine Gun It's obviously not the most accurate, and you also have to handle a superheat meter and keep feeding it ammo. It does little damage despite its rate of fire until some upgrades are made. But a word of caution: the pistol is not always the best to use. The most notable thing about Rosy is that she is the only character that can use the Minigun.